// Costantino Fazzari

Cardamom Flower

Sound Designer & Audio Programmer | Gameplay & Tools Programmer

Dual specialist in sound design and software engineering, based in Rome. Equally at home in audio-systems architecture, DSP and C++/JUCE plugin development as in gameplay frameworks and Unity Editor tooling. Currently Gameplay & Tools Programmer on commercial and independent titles, alongside independent audio tools released as Cardamom Tools.

Projects

About

2026 - PRESENT · ROME Audio Programmer & Dialogue Writer - SynthexPunks
Audio programming, plus dialogue writing and editing, within a seven-person team on Interactive Manual of Compulsive Distress, an in-development title expanded from the Global Game Jam 2026 entry Manuale Interattivo di Disagio Compulsivo. On Steam, with a playable demo on itch.io.
2021 - PRESENT Gameplay & Tools Programmer
Self-taught developer, working with Unity and Unreal Engine. Prototypes for Overlimits Games and Outbit s.r.l.; currently developing a full title with Outbit and a personal suite of tools released as Cardamom Tools.
2012 - 2019 · MILAN Sound Designer & Composer
Founder of New Horizon Project, a Milan-based collective for audio design and composition. The collective delivered original soundtracks for eight Milestone racing titles, alongside audio production for ENI's Eniday podcasts, sound design and music for Pirelli's La Video Storia, and interactive sound installations at Altaroma and the World Bodypainting Festival.
EDUCATION NUCT · SAE Institute
NUCT - Nuova Università del Cinema e della Televisione (Cinecittà, Rome) · Cinematographic Sound Engineer
SAE Institute Milan · Sound Design
A program combining cinematic sound with applied audio engineering.